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3D-Morphing and its Application to Virtual Reality

: Astheimer, P.; Knöpfle, C.

Göbel, M. ; Centre d'Etudes de Limeil -CEA-, Villeneuve-St-Georges; Universite de Marne-La-Vallee, France; European Office of Naval Research; European Association for Computer Graphics -EUROGRAPHICS-; Fraunhofer-Institut für Graphische Datenverarbeitung -IGD-, Darmstadt; Electricite de France:
Eurographics Workshop on Virtual Environments 1996. Proceedings
ISSN: 1024-0861
Eurographics Workshop on Virtual Environments <3, 1996, Monte Carlo>
Fraunhofer IGD ()
Level of detail; morphing; OpenGL; virtual reality; visualization

3D-morphing is a powerful tool to either animate static VR scenarios (e.g. special effects or for artificial life scenarios) or to provide smooth transitions between different levels-of-detail of an object. When objects have multimodal attributes, e.g. in the visual or haptic domain, these attributes will also have to be considered for morphing in future.