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Non-planar polygons and photographic components for naturalism in computer graphics

 
: Hofmann, G.R.

Hansmann, W.; Hopgood, F.R.; Straßer, W. ; European Association for Computer Graphics -EUROGRAPHICS-:
Eurographics '89 : Proceedings of the European Computer Graphics Conference and Exhibition, Hamburg, F.R.G., 4-8 September, 1989
Amsterdam: North-Holland Publishing, 1989
ISBN: 0-444-88013-5
S.159-171
Eurographics <10, 1989, Hamburg>
Englisch
Konferenzbeitrag
Fraunhofer IGD ()
computer graphic; Naturalism; Non-planar Polygon; Photographic Component

Abstract
The measuring of natural objects like landscapes and already existing (not simply planned!) buildings produces natural data. That data of true geometry typically consists of Non-planar Polygons. These may be triangulized, but the results are unfortunately: - a large increase of the number of polygons, - texture mapping becomes more complicated, facetting effects in the rendered image. This paper addresses methods and algorithms of the direct rendering of Non-planar Polygons. Special "texture mapping" is presented to insert especially Photographic Components in Non-planar Polygons to obtain naturalistic images. With Photographic Components, a very simple illumination model is sufficient to obtain good results in rendering quality. Further on an application example is presented. The images of this example are outstanding both for their naturalism and the little computer CPU time spent for their rendering. Basics on naturalism and photorealism in Computer Graphics are discussed

: http://publica.fraunhofer.de/dokumente/PX-26428.html