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Looking at workstation architectures from the viewpoint of interaction.

Workstation Architekturen unter dem Gesichtspunkt der Interaktion
: Krömker, D.; Strasser, W.

Advances in Computer Graphics Hardware I
Berlin/West: Springer, 1987
ISBN: 3-540-18222-5
S.27-37 : Abb.,Tab.,Lit.
Aufsatz in Buch
Fraunhofer IGD ()
Benutzerschnittstelle; Computergraphik; Graphikhardware; Interaktion; Systemarchitektur; workstation

Today's design of sophisticated graphics workstations may be characterized by the terms 3D-system, user driven, object-oriented user interface and multiple-windows system with the callenge to create high level interfaces for the application programmers. All these properties require a great amount of computing power especially if we look at 3D-systems with high images quality. On the other hand it is well-known that speed, which means system response time, is the most important aspect of interactive systems. More than any other attributes, speed decides whether a new system or technique is acceptable or not. This will be the first point of discussion treated in this article followed by a preview of current architectures, a short analysis of interaction, an observation of implementation techniques and finally pointing out a new hardware approach for the implementation of very fast interactive systems. (AGD)