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A language for describing behaviour of and interaction with virtual worlds

 
: Zachmann, G.

Association for Computing Machinery -ACM-, Special Interest Group on Graphics -SIGGRAPH-; Association for Computing Machinery -ACM-, Special Interest Group on Computer and Human Interaction -SIGCHI-:
VRST '96. Proceedings of the ACM Symposium on Virtual Reality Software and Technology
New York/NY: ACM, 1996
ISBN: 0-89791-825-8
Symposium on Virtual Reality Software and Technology (VRST) <1996, Hong Kong>
Englisch
Konferenzbeitrag
Fraunhofer IGD ()
behaviour; interaction; script language; virtual reality

Abstract
Virtual environments are created by specifying their content, which comprises geometry, interaction, properties, and behavior of the objects. Interaction and behavior can be cumgersome to specify and create, if they have to be implemented through an API. In this paper, we take the script based approach to describing virtual environments. We try to identify a generic and complete, yet simple set of functionality, so that non-programmers can readily build their own virtual worlds. We extend the common object behavior paradigm by the notion of an Action-Event-Object triad.

: http://publica.fraunhofer.de/dokumente/PX-21427.html