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1988
Conference Paper
Titel
Hardware architectures for graphics systems
Abstract
Modern graphics subsystems within a workstation provide substantial improvements in speed and quality of image generation and user interaction for all areas of applications. The development of the hardware is concerned with the attempt to support a complete 3D graphics subsystem and the extensibility to special purpose applications. This shows the need for strong interrelations between chip design, hardware architectures, firmware, graphics software, and applications. We will discuss the variety of architectural solutions for graphics systems to be found in presently available workstations, as well as their influences from system functionality graphics standards, and the use of special components (chips, algorithms, or systems) to meet the objectives. (AGD)