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A component based architecture for distributed, pervasive gaming applications

: Magerkurth, C.; Engelke, T.; Grollman, D.


Association for Computing Machinery -ACM-, Special Interest Group on Computer and Human Interaction -SIGCHI-:
ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2006. Proceedings : June 14 - 16, 2006, Hollywood, California, USA
New York: ACM, 2006 (ACM International Conference Proceedings Series 266)
ISBN: 1-59593-380-8
ISBN: 978-1-604-23125-0
Art. 15, 8 S.
International Conference on Advances in Computer Entertainment Technology (ACE) <2006, Los Angeles/Calif.>
Fraunhofer IPSI; 2007
tangible interface; TUI; pervasive game; hybrid environment; tabletop game; computer game; entertainment

In this paper, we describe a component based architecture for developing distributed, pervasive games that integrate tangible and graphical user interface components. We first discuss some of the interface components we have developed and then present a coordination infrastructure called Pegasus that allows flexibly coupling and reconfiguring components during runtime. On top of Pegasus we have created a language for describing pervasive games called DHG and briefly present a first sample application that is based on the component based architecture and defined with the game description language DHG.