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2008
Conference Paper
Titel
Experiences with mobile games product line development at meantime
Abstract
Small and Medium Enterprises (SME) represent a significant percentage of software companies. Although there are some experience reports on using Software Product Line (SPL) techniques in SMEs, there is a lack of such reports on the Mobile Games domain. This domain is attractive both economically and technically, with a significant amount of variability, thus suggesting the use of a SPL approach. Accordingly, we conduct an exploratory study in a company in this domain, eliciting the main challenges, determining if and how SPL approaches help to address them, and raising hypotheses to guide future studies.