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Adaptive Illumination Sampling for Direct Volume Rendering

: Kraft, V.; Link, F.; Schenk, A.; Schumann, C.


Magnenat-Thalmann, N.:
Advances in Computer Graphics. 37th Computer Graphics International Conference, CGI 2020. Proceedings : Geneva, Switzerland, October 20-23, 2020
Cham: Springer Nature, 2020 (Lecture Notes in Computer Science 12221)
ISBN: 978-3-030-61863-6 (Print)
ISBN: 978-3-030-61864-3 (Online)
ISBN: 978-3-030-61865-0
Computer Graphics International Conference (CGI) <37, 2020, Online>
Fraunhofer MEVIS ()

Direct volume rendering is used to visualize data from sources such as tomographic imaging devices. The perception of certain structures depends very much on visual cues such as lighting and shadowing. According illumination techniques have been proposed for both surface rendering and volume rendering. However, in the case of direct volume rendering, some form of precomputation is typically required for real-time rendering. This however limits the application of the visualization. In this work we present adaptive volumetric illumination sampling, a ray-casting-based direct volume rendering method that strongly reduces the amount of necessary illumination computations without introducing any noise. By combining it with voxel cone tracing, realistic lighting including ambient occlusion and image-based lighting is facilitated in real-time. The method only requires minimal precomputation and allows for interactive transfer function updates and clipping of the visualized data.