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Tangible virtual reality in a multi-user environment

 
: Bielecki, K.; Bloch, M.; Schmidt, R.; Hernández, D.L.; Baltzer, M.; Flemisch, F.

:

Janssen, C.P. ; Association for Computing Machinery -ACM-; Association for Computing Machinery -ACM-, Special Interest Group on Computer and Human Interaction -SIGCHI-:
11th International ACM Conference on Automotive User Interfaces and Interactive Vehicular Applications 2019. Adjunct Proceedings : September 22 - 25, 2019, Utrecht, Netherlands
New York: ACM, 2019
ISBN: 978-1-4503-6920-6
S.76-80
International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI) <11, 2019, Utrecht>
Englisch
Konferenzbeitrag
Fraunhofer FKIE ()

Abstract
Due to more and more recent technologies, better simulations can be developed, which can create a greater fusion between the real and virtual world and thus, also generate a higher degree of immersion. Higher levels of immersion can provide meaningful and realistic results and faster integration and assessment of new concepts (e.g. design-concepts). For this, a tangible VR simulator based on an armored vehicle driver's workplace has been developed. With this simulator, the user can interact not only with the VR (virtual reality) world but also with reality. Changes in reality mean changes in the VR world at the same time. Also, first concepts for an expansion to several workstations, which can interact with each other, are currently being developed.

: http://publica.fraunhofer.de/dokumente/N-633001.html