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A study to further understand the link between immersion and flow

 
: Kannegieser, E.; Atorf, D.; Meier, J.

:

Blashki, K. ; International Association for Development of the Information Society -IADIS-:
International Conferences on Interfaces and Human Computer Interaction 2019, Game and Entertainment Technologies 2019 and Computer Graphics, Visualization, Computer Vision and Image Processing 2019. Proceedings : Multi Conference on Computer Science and Information Systems, MCCSIS 2019, 16-19 July 2019, Porto, Portugal
Lisbon: IADIS Press, 2019
ISBN: 978-989-8533-91-3
S.373-376
International Conferences on Interfaces and Human Computer Interaction <2019, Porto>
International Conference on Game and Entertainment Technologies <2019, Porto>
International Conference on Computer Graphics, Visualization, Computer Vision and Image Processing <2019, Porto>
Multi Conference on Computer Science and Information Systems (MCCSIS) <2019, Porto>
Englisch
Konferenzbeitrag
Fraunhofer IOSB ()

Abstract
Flow and Immersion are states of extreme concentration on an activity. For Serious Games, games which focus on achieving learning effects in players, high Flow and Immersion during gameplay can help improve these learning effects. Both Flow and Immersion are currently only measured using questionnaires, which is both delayed and subjective. This work introduces a study which aims to further the understanding of how Flow and Immersion are linked and to ease future work towards a new measurement method using physiological data.

: http://publica.fraunhofer.de/dokumente/N-630011.html