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Current Practices, Challenges, and Design Implications for Collaborative AR/VR Application Development

: Krauß, Veronika; Boden, Alexander; Oppermann, Leif; Reiners, René

Preprint urn:nbn:de:0011-n-6218988 (624 KByte PDF)
MD5 Fingerprint: 9c266da6bc26933d12135496b8fd9b5c
© ACM This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution.
Erstellt am: 18.2.2021

Kitamura, Y. ; Association for Computing Machinery -ACM-; Association for Computing Machinery -ACM-, Special Interest Group on Computer and Human Interaction -SIGCHI-:
CHI 2021, Conference on Human Factors in Computing Systems. Proceedings : May 8-13, 2021, Online Virtual Conference, (originally Yokohama, Japan)
New York: ACM, 2021
ISBN: 978-1-4503-8096-6
Art. 454, 15 S.
Conference on Human Factors in Computing Systems (CHI) <2021, Online>
European Commission EC
H2020; 870037; iPRODUCE
A Social Manufacturing Framework for Streamlined Multi-stakeholder Open Innovation Missions in Consumer Goods Sectors
European Commission EC
H2020; 820621; BIMERR
BIM-based holistic tools for Energy-driven Renovation of existing Residences
Konferenzbeitrag, Elektronische Publikation
Fraunhofer FIT ()

Augmented/Virtual Reality (AR/VR) is still a fragmented space to de- sign for due to the rapidly evolving hardware, the interdisciplinarity of teams, and a lack of standards and best practices. We interviewed 26 professional AR/VR designers and developers to shed light on their tasks, approaches, tools, and challenges. Based on their work and the artifacts they generated, we found that AR/VR application creators fulfill four roles: concept developers, interaction designers, content authors, and technical developers. One person often incorporates multiple roles and faces a variety of challenges during the design process from the initial contextual analysis to the deployment. From analysis of their tool sets, methods, and artifacts, we describe critical key challenges. Finally, we discus s the importance of prototyping for the communication in AR/VR development teams and highlight design implications for future tools to create a more usable AR/VR tool chain.