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Interactive Masking for Automotive Pixel Lighting Systems

: Steinborn, Martin
: Stork, André

Darmstadt, 2020, 42 S.
Darmstadt, TU, Bachelor Thesis, 2020
Bachelor Thesis
Fraunhofer IGD ()
3D rendering; Lead Topic: Digitized Work; Research Line: Computer graphics (CG); light computer simulation; lighting

Glare-free driving is one of the most important aspects of night drives. In order to decrease human mistakes, manufacturers first developed high-beam assistants to automatically turn the glaring high beam off. Then, to increase visibility for drivers and sensors manufacturers have developed the beam light, where small light segments are automatically turned on and off. Over the course of the last years, the pixel or beam count has increased drastically and the first matrix lights were invented. With these changes a bunch of new functions were made possible. One of the newer developments which is only feasible due to high resolution pixel lights is symbol projection. Studies should be developed to test benefits and downsides of this new technology. To increase the possibilities of future studies there was a goal to develop a simulation which is able to run in the driving simulator. In this thesis I will therefore present an efficient algorithm capable of simulating symbol projection with custom symbols while guaranteeing glare-free driving. The algorithm is designed to work in SCANeR™ studio and is completely modular. The final algorithm has a high performance for evaluating pixel lights at high resolution on engineering laptops or high-end driving simulators while meeting all the demands.