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CINeSPACE: Interactive access to cultural heritage while on-the-move

: Santos, Pedro; Stork, André; Linaza, María Teresa; Machui, Oliver; McIntyre, Don; Jorge, Elisabeth


Schuler, D.:
Online communities and social computing. Second international conference, OCSC 2007 : Held as part of HCI International 2007, Beijing, China, July 22-27, 2007; Proceedings
Berlin: Springer, 2007 (Lecture Notes in Computer Science 4564)
ISBN: 3-540-73256-X
ISBN: 978-3-540-73256-3
International Conference on Online Communities and Social Computing (OCSC) <2, 2007, Beijing>
International Conference on Human-Computer Interaction (HCI International) <12, 2007, Beijing>
Fraunhofer IGD ()
Augmented reality (AR); cultural heritage; head mounted display

Films are unquestionably a part of Cultural Heritage. Problems of current systems for accessing Cultural Heritage resources which deal with film objects include some of the following aspects: Distributed sources which store huge amounts of information; different formats of the contents ranging from traditional ones such as paper to advanced multimedia objects; and finally, and what is more crucial for the content providers, lack of systems which support currently the needs of the user such as enriched content, interaction with the information, usability, and exchange of experiences with other users. Taking into account these gaps detected by some European cities with a strong connection with the film sector, CINeSPACE a European research project aims at designing and implementing a mobile rich media collaborative information exchange platform, scalable, accessible through a wide variety of networks, and therefore, interoperable and Location-Based for the promotion of Film Heritage, going beyond the current state of the art. CINeSPACE enables users to interact with Location-Based multimedia contents while navigating a city. Audiovisual information will be delivered through a unique and portable low-cost wireless high definition near-to-the-eye display and audio phones. CINeSPACE will also comprise a small camera able to record or send what the user is "seeing". This information can be uploaded to a database through a WLAN hot spot or a 3G connection in order to create collaborative experiences with other end users. This paper presents the current status of development of the project.