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A Logistics Management Game for Actors of a Geographically Distributed Supply Chain

: Reggelin, T.; Weigert, D.


Kabashkin, I.:
Reliability and Statistics in Transportation and Communication. Selected papers from the 18th International Conference on Reliability and Statistics in Transportation and Communication, RelStat 2018 : 17th - 20th October 2018, Riga, Latvia
Cham: Springer, 2019 (Lecture Notes in Networks and Systems 68)
ISBN: 978-3-030-12450-2
ISBN: 978-3-030-12449-6
International Conference on Reliability and Statistics in Transportation and Communication (RelStat) <2018, Riga>
Fraunhofer IFF ()

Management games are a common method for training employees in production and logistics, both in expert knowledge and in soft skills. Typically, all participants are located in one room while playing the game, which allows for a face-to-face interaction among the participants and between the participants and the trainer. This facilitates the typical learning loop of a management game: play, analyze and improve. For companies with supply chains covering faraway geographical locations and different time zones, the approach of having a management game seminar with all relevant participants (actors from different locations of the supply chain) in one room leads to high costs due to traveling and lost time for traveling. Multiplayer computer games played through the Internet could enable companies to conduct management games with actors of geographically distributed supply chains without spending money and time on travelling. The paper conceptually compares board games, multiplayer computer games played distributed over the internet and multiplayer VR games. Furthermore, the paper describes a prototype implementation of a computer game on supply chain management suitable for actors of a geographically distributed supply chain.