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MindTrain. How to Train Your Mind with Interactive Technologies

 
: Kosuru, Ravi Kanth; Lingelbach, Katharina; Bui, Michael; Vukelic, Mathias

:

Alt, Florian (Hrsg.) ; Association for Computing Machinery -ACM-:
Mensch und Computer, MuC 2019. Tagungsband : Thema "Neue Digitale Realitäten"; 8. bis 11. September 2019, Hamburg
New York: ACM, 2019
ISBN: 978-1-4503-7198-8
S.643-647
Konferenz "Mensch & Computer" (M&C) <19, 2019, Hamburg>
Englisch
Konferenzbeitrag
Fraunhofer IAO ()

Abstract
Technological products for training the mind that support subjective well-being are gaining popularity in our daily lives. Using Electroencephalographic (EEG) signals for neurofeedback is helpful for learning and a promising approach to train the mind. We introduce MindTrain, a novel, gamified neurofeedback training environment that allows users to learn the skill to voluntarily self-regulate their brain activity in Virtual Reality (VR). MindTrain combines the concept of implicit control with a mobile consumer EEG-wearable in an interactive and immersive VR-environment for visualising the feedback. We tested the feasibility of MindTrain for training to control states of relaxation and concentration. Our results prove that MindTrain is a promising novel method that warrants further investigation within a larger study. Furthermore, the use of the mobile EEG-wearable demonstrates the potential for bringing MindTrain out of the laboratory into a real-world context.

: http://publica.fraunhofer.de/dokumente/N-562164.html