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Self-Tracking and Gamification: Analyzing the Interplay of Motivations, Usage and Motivation Fulfillment

: Gimpel, Henner; Nüske, Niclas; Rückel, Timon; Urbach, Nils; Entreß-Fürsteneck, Matthias von

Volltext ()

Ludwig, T. ; Univ. Siegen:
14. Internationale Tagung Wirtschaftsinformatik, WI 2019. Tagungsband : Human Practice. Digital Ecologies. Our Future. 23.02.2019 - 27.02.2019, Siegen
Siegen, 2019
Internationale Tagung Wirtschaftsinformatik (WI) <14, 2019, Siegen>
Konferenzbeitrag, Elektronische Publikation
Fraunhofer FIT ()
Self-Tracking; Gamification; wearable self-tracking device; motivation fulfillment; five factor framework of self-tracking motivation

The usage of wearable self-tracking devices has emerged as a big trend in lifestyle and personal optimization concerning health, fitness, and well-being. In this context, gamification elements have the potential to contribute to achieving desired user behavior. However, it is not fully understood to which extent the users perceive their self-tracking motivations as being fulfilled through the usage of a wearable self-tracking device, and how gamification affects the interplay of self-tracking motivations, wearable self-tracking device usage, and motivation fulfillment. To address this research gap, we develop a conceptual model and validate it with survey research and structural equation modeling. We find that self-tracking helps users to unexpectedly fulfill motivations without previously striving for them and that significant differences exist between the gamification users and non-users with respect to their motivations by selfentertainment and self-design.