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Using augmented reality and gamification to empower rehabilitation activities and elderly persons. A study applying design thinking

 
: Korn, Oliver; Buchweitz, Lea; Rees, Adrian; Bieber, Gerald; Werner, Christian; Hauer, Klaus

:

Ahram, Tareq Z. (Ed.):
Advances in Artificial Intelligence, Software and Systems Engineering : Joint Proceedings of the AHFE 2018 International Conference on Human Factors in Artificial Intelligence and Social Computing and AHFE 2018 International Conference Human Factors, Software, and Systems Engineering, July 21-25, 2018, Loews Sapphire Falls Resort at Universal Studios, Orlando, Florida, USA
Cham: Springer International Publishing, 2018 (Advances in Intelligent Systems and Computing 787)
ISBN: 978-3-319-94228-5 (Print)
ISBN: 978-3-319-94229-2 (Online)
ISBN: 3-319-94228-X
S.219-229
International Conference on Human Factors in Artificial Intelligence and Social Computing <2018, Orlando/Fla.>
International Conference on Applied Human Factors and Ergonomics (AHFE) <9, 2018, Orlando/Fla.>
International Conference Human Factors, Software, and Systems Engineering <2018, Orlando/Fla.>
Englisch
Konferenzbeitrag
Fraunhofer IGD ()
Guiding Theme: Individual Health; Research Area: Human computer interaction (HCI); mobile assistance; Augmented reality (AR); human factor; game based training

Abstract
We present the design of a system combining augmented reality (AR) and gamification to support elderly persons’ rehabilitation activities. The system is attached to the waist; it collects detailed movement data and at the same time augments the user’s path by projections. The projected AR-elements can provide location-based information or incite movement games. The collected data can be observed by therapists. Based on this data, the challenge level can be more frequently adapted, keeping up the patient’s motivation. The exercises can involve cognitive elements (for mild cognitive impairments), physiological elements (rehabilitation), or both. The overall vision is an individualized and gamified therapy. Thus, the system also offers application scenarios beyond re-habilitation in sports. In accordance with the methodology of design thinking, we present a first specification and a design vision based on inputs from business experts, gerontologists, physiologists, psychologists, game designers, cognitive scientists and computer scientists.

: http://publica.fraunhofer.de/dokumente/N-507032.html