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Capability for collision avoidance of different user avatars in virtual reality

: Hoppe, A.; Reeb, R.; Camp, Florian van de; Stiefelhagen, R.

Postprint urn:nbn:de:0011-n-5037658 (274 KByte PDF)
MD5 Fingerprint: ae5f24db13cdee953067983220cb0dd7
Erstellt am: 2.8.2018

Stephanidis, Constantine (Ed.):
HCI International 2018 - Posters' Extended Abstracts. Proceedings. Pt.II : 20th International Conference, HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018
Cham: Springer International Publishing, 2018 (Communications in computer and information science 851)
ISBN: 978-3-319-92278-2 (Print)
ISBN: 978-3-319-92279-9 (Online)
ISBN: 3-319-92278-5
International Conference on Human-Computer Interaction (HCI International) <20, 2018, Las Vegas/Nev.>
Konferenzbeitrag, Elektronische Publikation
Fraunhofer IOSB ()
virtual reality; collision avoidance; avatar

Virtual Reality applications transfer users into immersive virtual environments, which can be shared with other remote or local users. Yet, multiple local users may collide, since the HMD obscures the view on the other party. To overcome this issue, a user avatar allows to estimate the location of others and to avoid collisions. However, different avatar representations can be used. We compare four avatars in a 28 participant user study. The comparison shows that the different avatars affect the number of collisions and the overall feeling of safety. As a result, local VR collaboration applications should represent the body of the user or highlight his or her location to increase user safety.