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A smartphone-based 3D pipeline for the creative industry - The replicate EU project -

: Nocerino, E.; Lago, F.; Morabito, D.; Remondino, F.; Porzi, L.; Poiesi, F.; Bulo, S.R.; Chippendale, P.; Locher, A.; Havlena, M.; Gool, L. van; Eder, M.; Fötschl, A.; Hilsmann, A.; Kausch, L.; Eisert, P.

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Aguilera, D. ; International Society for Photogrammetry and Remote Sensing -ISPRS-:
3D ARCH 2017, 3D Virtual Reconstruction and Visualization of Complex Architectures : 7th International Workshop, 1-3 March 2017, Nafplio, Greece
Istanbul: ISPRS, 2017 (ISPRS Archives XLII-2/W3)
International Workshop on "3D Virtual Reconstruction and Visualization of Complex Architectures" (3D-ARCH) <7, 2017, Nafplio>
European Commission EC
H2020; 687757; REPLICATE
cReative-asset harvEsting PipeLine to Inspire Collective-AuThoring and Experimentation
Konferenzbeitrag, Elektronische Publikation
Fraunhofer HHI ()

During the last two decades we have witnessed great improvements in ICT hardware and software technologies. Three-dimensional content is starting to become commonplace now in many applications. Although for many years 3D technologies have been used in the generation of assets by researchers and experts, nowadays these tools are starting to become commercially available to every citizen. This is especially the case for smartphones, that are powerful enough and sufficiently widespread to perform a huge variety of activities (e.g. paying, calling, communication, photography, navigation, localization, etc.), including just very recently the possibility of running 3D reconstruction pipelines. The REPLICATE project is tackling this particular issue, and it has an ambitious vision to enable ubiquitous 3D creativity via the development of tools for mobile 3D-assets generation on smartphones/tablets. This article presents the REPLICATE project's concept and some of the ongoing activities, with particular attention being paid to advances made in the first year of work. Thus the article focuses on the system architecture definition, selection of optimal frames for 3D cloud reconstruction, automated generation of sparse and dense point clouds, mesh modelling techniques and post-processing actions. Experiments so far were concentrated on indoor objects and some simple heritage artefacts, however, in the long term we will be targeting a larger variety of scenarios and communities.