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Augmenting the virtual domain with physical and social elements: Towards a paradigm shift in computer entertainment technology

: Magerkurth, C.; Engelke, T.; Memisoglu, M.


Computers in entertainment 2 (2004), Nr.4, S.12
ISSN: 1544-3574
Fraunhofer IPSI; 2007
tangible interface; hybrid environment; tabletop game; computer game; entertainment

In this paper, means of enriching computer entertainment experiences by emphasizing physical and social game elements are discussed. A conceptual framework in which the relations between the virtual, the physical, and the social domains are modeled is presented. Interfaces that mediate between the domains are discussed along with a complementary software architecture that helps developing hybrid computer games. Finally, sample games that follow the approach of physical and social augmentation are presented.