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Dinner talk: A language learning game designed for the interactive table

: Schuldt, Jacqueline; Sachse, Stefan; Buckens, Lilianne


Auer, M.E.:
Online Engineering & Internet of Things : Proceedings of the 14th International Conference on Remote Engineering and Virtual Instrumentation, REV 2017, held 15-17 March 2017, Columbia University, New York, USA
Cham: Springer International Publishing, 2018 (Lecture Notes in Networks and Systems 22)
ISBN: 978-3-319-64351-9 (Print)
ISBN: 978-3-319-64352-6 (Online)
ISBN: 3-319-64351-7
International Conference on Remote Engineering and Virtual Instrumentation (REV) <14, 2017, New York/NY>
Fraunhofer IDMT ()

The Interactive Table as a part of the Interactive Classroom or Learning Lab, shows how teaching and learning spaces can be redesigned to support changing teaching styles and methods. Therefore, it is necessary to deal with content and ideas to enable essential experiences for the learner. Dinner Talk is the label of an infinite family of digital games, particularly designed for the Interactive Table. Dinner Talk is based on a novel software technology named Cubbles Technology. This software technology is investigated on the basis of the concept of Webbles and developed for the use of current web technologies (HTML5). Webbles is a component-oriented approach for developing Web-based applications. It is particularly suitable for problems where data from existing sources are integrated ad hoc, to be flexibly aggregated and analyzed. This includes the possibility to develop Webbles evolutionary further and combine them with one another. Dinner Talk is an experimental Game-Based Learning Scenario developed with Cubbles Technology.