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Integrating and inspecting combined behavioral profiling and social network models in Destiny

: Rattinger, A.; Wallner, G.; Drachen, A.; Pirker, J.; Sifa, R.


Wallner, G.:
Entertainment Computing - ICEC 2016. 15th IFIP TC 14 International Conference : Vienna, Austria, September 28-30, 2016, Proceedings
Cham: Springer International Publishing, 2016 (Lecture Notes in Computer Science 9926)
ISBN: 978-3-319-46099-4 (Print)
ISBN: 978-3-319-46100-7 (Online)
International Conference on Entertainment Computing (ICEC) <15, 2016, Vienna>
Fraunhofer IAIS ()

In this paper two key venues of investigation in game analytics are combined: behavioral profiling and social network analysis. Both venues of research are well developed but combined they permit pattern evaluation across player performance and networks. Here, competitive networks covering almost 3.5 million players of the hybrid online shooter game Destiny are developed and combined with behavioral profiles based on match performance metrics and defined using archetypal analysis. The profiles are embedded in the networks along with other performance indicators for Destiny players. The social behavior of different archetypes is described. Network visualizations are presented which target the problem of making dense networked results actionable.