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How playstyles evolve: Progression analysis and profiling in Just Cause 2

 
: Pirker, J.; Griesmayr, S.; Drachen, A.; Sifa, R.

:

Wallner, G.:
Entertainment Computing - ICEC 2016. 15th IFIP TC 14 International Conference : Vienna, Austria, September 28-30, 2016, Proceedings
Cham: Springer International Publishing, 2016 (Lecture Notes in Computer Science 9926)
ISBN: 978-3-319-46099-4 (Print)
ISBN: 978-3-319-46100-7 (Online)
S.90-101
International Conference on Entertainment Computing (ICEC) <15, 2016, Vienna>
Englisch
Konferenzbeitrag
Fraunhofer IAIS ()

Abstract
Evaluating progression of players in a game can take a variety of forms, but ideally combines playstyle or performance analysis with one or more aspects of progression, e.g. through a level-or mission-based structure. Furthermore, visualization of the results of analysis are essential to ensure that action can be taken on them. In this paper behavioral profiling through Archetype Analysis is combined with progression analysis, expanding on previous work in the area, and extending it into the context of Open-World Games. The proposed methodological framework is applied to the case of the action-adventure title Just Cause 2, focusing on the main storyline. The results show how players navigate the content of the title, and how some playstyles remain constant throughout the game, whereas others emerge or disappear with player progress. Additionally, player performance as a function of progression is evaluated across a number of key metrics.

: http://publica.fraunhofer.de/dokumente/N-422745.html