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Instruction of digital human models through interaction in immersive virtual environments

: Geiger, Andreas; Brandenburg, Elisabeth; Stark, Rainer


Stephanidis, C.:
HCI International 2016 - Posters' extended abstracts. 18th International Conference, HCI International 2016. Pt.1 : Toronto, Canada, July 17-22, 2016; Proceedings
Cham: Springer International Publishing, 2016 (Communications in computer and information science 617)
ISBN: 978-3-319-40547-6 (Print)
ISBN: 978-3-319-40548-3 (Online)
International Conference on Human-Computer Interaction (HCI International) <18, 2016, Toronto>
Fraunhofer IPK ()
virtual reality; virtual grasping; digital human model; usability; architecture; intuitive interaction

The use of digital human models is nowadays complex and needs specific knowledge due to its complex user interface. This paper presents a possible approach to instruct digital human models in virtual reality environments. In order to instruct a digital human model we use hand and finger tracking technology to detect virtual grasps. These virtual grasps are used to instruct the digital human model. Furthermore this paper suggests and presents an architecture with a data exchange file format for the communication between digital human models, virtual reality and hand tracking.