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2016
Conference Paper
Titel
Gaze-based moving target acquisition in real-time full motion video
Abstract
Real-time moving target acquisition in full motion video is a challenging task. Mouse input might fail if targets move fast, unpredictably, or are only visible for a short period of time. In this paper, we describe an experiment with expert video analysts (N=26) which perform moving target acquisition by selecting targets in a full motion video sequence presented on a desktop computer. The results show that using gaze input (gaze pointing + manual key press), the participants were able to perform with significantly shorter completion times than with mouse input. Error rates (represented by target misses) and acquisition precision were similar. Subjective ratings of user satisfaction resulted in similar or even better scores for the gaze interaction.