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Ethical stewardship: Designing serious games seriously

 
: Sandovar, A.; Braad, E.; Streicher, Alexander; Söbke, H.

:
Postprint urn:nbn:de:0011-n-4213066 (734 KByte PDF)
MD5 Fingerprint: e167d0713a533c7c3c2bb678fbb5b09e
Erstellt am: 22.11.2016


Dörner, Ralf (Ed.) ; Gesellschaft für Informatik -GI-, Bonn:
Entertainment computing and serious games. International GI-Dagstuhl seminar 15283 : Dagstuhl Castle, Germany, July 5-10, 2015; Revised selected papers
Cham: Springer International Publishing, 2016 (Lecture Notes in Computer Science 9970)
ISBN: 978-3-319-46151-9 (Print)
ISBN: 978-3-319-46152-6 (Online)
S.42-62
International Dagstuhl Seminar "Entertainment Computing and Serious Games" <2015, Wadern>
Englisch
Konferenzbeitrag, Elektronische Publikation
Fraunhofer IOSB ()
data privacy; design politics; educational games; ethical intelligence; ethical stewardship; game design values; information ethics; military games; serious game design; values at play; values in design; video game design

Abstract
In this chapter, we propose an ethical framework for serious game design, which we term the Ecosystem for Designing Games Ethically (EDGE). EDGE expands on Zagal’s categorization of ethical areas in game design by incorporating the different contexts of design and their use. In addition, we leverage these contexts to suggest four guidelines that support Ethical Stewardship in serious game design. We conclude by discussing a number of specific areas in which ethics plays a role in serious game design. These include games in (a) a military context, (b) the consideration of privacy issues, and (c) the evaluation of game design choices.

: http://publica.fraunhofer.de/dokumente/N-421306.html