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Digital Heritage International Congress 2015. Proceedings. Vol.1: Digitization & Acquisition, Computer Graphics & Interaction

28 September - 2 October 2015, Granada, Spain, 21st Int'l VSMM, 13th Eurographics GCH, ICOMOS/ISPRS & CIPA, CAA Fall Symposium, Arqueologica 2.0, Space2Place, ArcheoVirtual
: Guidi, Gabriele; Scopigno, Roberto; Torres, Juan Carlos; Graf, Holger et al.
: European Association for Computer Graphics -EUROGRAPHICS-; Institute of Electrical and Electronics Engineers -IEEE-

Piscataway, NJ: IEEE, 2015, 424 S.
Digital Heritage International Congress (DH) <2015, Granada>
International Conference on Virtual Systems and MultiMedia (VSMM) <21, 2015, Granada>
Symposium on Graphics and Cultural Heritage (GCH) <13, 2015, Granada>
International Exhibition of Archeo Virtual (ArcheoVirtual) <9, 2015, Granada>
International Meeting on Graphic Archeology and Informatics, Cultural Heritage and Innovation (Arqueológica 2.0) <7, 2015, Granada>
Heritage Documentation Workshop (CIPA) <2015, Granada>
Conference on Computer Applications and Quantitative Methods in Archaeology (CAA) <2015, Granada>
FROM SPACE TO PLACE - Special Workshop on Remote Sensing in Archaeology <2015, Granada>
Digital Interpretation Panel <2015, Granada>
ISBN: 978-1-5090-0048-7
ISBN: 978-1-5090-0254-2
Fraunhofer IGD ()
digital cultural heritage; 3D model acquisition; 3D digitization; computer graphics applications; interaction techniques; Business Field: Digital society; Research Area: Modeling (MOD); Research Area: Computer graphics (CG)

Digitization and Acquisition
- Photogrammetry & image-based modeling
- 3D scanning & digitization (laser, structured light, motion capture, etc.)
- Remote sensing and Aerial Laser Scanning (ALS)
- GNSS (GPS, GLONASS, Galileo)
- Advanced 2Ddocument scanning
- Low-cost & gaming 3D input
- Ultra-high resolution & HDR photography
- Terahertz, Infrared, UV & X-ray imaging
- Advanced sensors research
- Heritage diagnostics
Computer Graphics and Interaction
- Immersive and Active/Passive stereo-displays
- Augmented displays
- Real + virtual worlds (mixed/augmented reality)
- Virtualization of other senses (touch, taste, smell, sound)
- Haptic & Multimodal interaction
- Distributed VR
- Local/remote rendering
- Innovative interaction systems
- Tools for Storytelling and Serious Games
- Tools for multimedia or museums installations
- Usability, effectiveness and interface design
- Visual simulation of materials
- Emerging visualization technologies
- Surface reconstruction from sampled 3D data
- Multiresolution 3D modelling and rendering methods
- Interactive visualization of very large 3D models in low-end and mobile devices