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Seamless 3D Interaction for Virtual Tables, Projection Planes, and Caves

: Encarnacao, L.M.; Bimber, O.; Schmalstieg, D.; Barton, R.J.

Hopper, D.G. ; Society of Photo-Optical Instrumentation Engineers -SPIE-, Bellingham/Wash.:
Cockpit Displays VII. Displays for defense applications : 25 - 28 April 2000
Bellingham/Wash.: SPIE, 2000 (SPIE Proceedings Series 4022)
ISBN: 0-8194-3648-8
Conference Cockpit Displays <7, 2000, Orlando/Fla.>
Fraunhofer IGD ()
virtual reality; human-centered user interface; multi-modal interaction; augmented reality; virtual environment

The Virtual Table presents stereoscopic graphics to a user in a workbench-like setting. This device shares with other large-screen display technologies (such as data walls and surround-screen projection systems) the lack of human-centered unencumbered user interfaces and 3D interaction technologies. Such shortcomings present severe limitations to the application of virtual reality (VR) technology to time-critical applications as well as employment scenarios that involve heterogeneous groups of end-users without high levels of computer familiarity and expertise. Traditionally such employment scenarios are common in planning-related application areas such as mission rehearsal and command and control. For these applications, a high grade of flexibility with respect to the system requirements (display and I/O devices) as well as to the ability to seamlessly and intuitively switch between different interaction modalities and interaction are sought. Conventional VR techniques may be insufficient to meet this challenge. This paper presents novel approaches for human-centered interfaces to Virtual Environments focusing on the Virtual Table visual input device. It introduces new paradigms for 3D interaction in virtual environments (VE) for a variety of application areas based on pen-and-clipboard, mirror-in-hand, and magic-lens metaphors, and introduces new concepts for combining VR and augmented reality (AR) techniques. It finally describes approaches toward hybrid and distributed multi-user interaction environments and concludes by hypothesizing on possible use cases for defense applications.