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Physiological response to games and non-games: A contrastive study

: Oertel, K.; Fischer, G.; Diener, H.

Rauterberg, M.:
Entertainment computing, ICEC 2004. Proceedings : Third international conference, Eindhoven, The Netherlands, September 1 - 3, 2004
Berlin: Springer, 2004 (Lecture Notes in Computer Science 3166)
ISBN: 3-540-22947-7
ISSN: 0302-9743
International Conference on Entertainment Computing (ICEC) <3, 2004, Eindhoven>
Fraunhofer IGD ()
human-computer interaction; HCI; physiological measurement; game based interface

We performed an experiment to verify the hypothesis that users are interacting more aroused and more pleased with games than with non-games. Therefore we used rating-scales and physiological measurements during a playing task in comparison with a writing task. The experiment, in which a total of 10 subjects participated, took place in a laboratory environment. Main finding is that playing a computer game causes that users feel emotional and physical stimulated, but do not imply a high physical arousal.