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Using audio objects and spatial audio in sports broadcasting

: Scuda, Ulli; Stenzel, Hanne; Baxter, Dennis

Bharitkar, S. ; Audio Engineering Society -AES-:
The future of audio entertainment technology - cinema, television and the internet : 57th AES international conference 2015; Hollywood, California, USA, 6 - 8 March 2015
Red Hook, NY: Curran, 2015
ISBN: 978-1-5108-0050-2
Audio Engineering Society (AES International Conference) <57, 2015, Hollywood/Calif.>
Fraunhofer IIS ()

This paper gives an overview on how immersive sound and interactive audio objects can be used in sports TV broadcasting with regard to the characteristic sound elements of different sport families. New broadcast standards target at bringing object based audio and 3D-Audio to the homes. Once the technical infrastructure has been established, content is needed to make use of the innovative features. Sports TV broadcasting is a promising field for new audio standards because of its wide range of sound scenarios and its high market value. Some of these are presented and investigated with the question in mind, how audio objects can be captured in real time and how spatial audio can be used to make sports TV more exciting.