
Publica
Hier finden Sie wissenschaftliche Publikationen aus den Fraunhofer-Instituten. Towards a structured selection of game engines for virtual environments
| Shumaker, R.: Virtual, augmented and mixed reality. 7th international conference, VAMR 2015 : Held as part of HCI International 2015, Los Angeles, CA, USA, August 2 - 7, 2015; Proceedings Cham: Springer International Publishing, 2015 (Lecture Notes in Computer Science 9179) ISBN: 978-3-319-21066-7 (Print) ISBN: 978-3-319-21067-4 (Online) S.142-152 |
| International Conference on Virtual, Augmented and Mixed Reality (VAMR) <7, 2015, Los Angeles/Calif.> International Conference on Human-Computer Interaction (HCI International) <17, 2015, Los Angeles/Calif.> |
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| Englisch |
| Konferenzbeitrag |
| Fraunhofer FKIE () |
Abstract
Development and maintenance of virtual reality engines are coupled with large effort. It is therefore common today, to use existing solutions originating from the entertainment sector. This is often a compromise, since they fulfill individual requirements only in parts, due to their different background. The decision for a specific engine can have a large effect on the effort required to implement own functionality. The number of existing engines further complicates decision making. To enable a comprehensible and replicable decision making, we propose a structured selection process. In a multi-step approach, first the requirements and criteria for comparison are identified and analyzed. A pre-filtering is then used to select a feasible number of engines which are then compared in detail.