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Learning to juggle in an interactive virtual reality environment

 
: Kahlert, T.; Camp, Florian van de; Stiefelhagen, R.

:
Postprint urn:nbn:de:0011-n-3526355 (4.4 MByte PDF)
MD5 Fingerprint: 9521cbd0bbb5d54d416b0c761ce38e99
The original publication is available at springerlink.com
Erstellt am: 06.08.2016


Stephanidis, Constantine (Ed.):
HCI International 2015 - Posters’ Extended Abstracts. Proceedings. Pt.I : International Conference, HCI International 2015, Los Angeles, CA, USA, August 2-7, 2015
Cham: Springer International Publishing, 2015 (Communications in computer and information science 528)
ISBN: 978-3-319-21379-8 (Print)
ISBN: 978-3-319-21380-4 (Online)
S.196-201
International Conference on Human-Computer Interaction (HCI International) <17, 2015, Los Angeles/Calif.>
Englisch
Konferenzbeitrag, Elektronische Publikation
Fraunhofer IOSB ()

Abstract
Virtual reality environments are great tools for training as they are very cheap compared to on-site training for many tasks. While the focus has mostly been on the visual experience, we present a system that combines real world interactions with the virtual visual world to train motor skills that are applicable to the real world. Body pose tracking is combined with an Oculus Rift to create such an interactive virtual environment. As an example application, we taught users to juggle using a virtual training course. A third of the users were able to immediately transfer the newly acquired skills and juggle with real balls.

: http://publica.fraunhofer.de/dokumente/N-352635.html