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'To see or not to see?' How do eye movements change within immersive driving environments

 
: Reich, D.; Stark, R.

:

Osswald, S.. ; Association for Computing Machinery -ACM-; Association for Computing Machinery -ACM-, Special Interest Group on Computer and Human Interaction -SIGCHI-:
6th International Conference on Automotive User Interfaces and Interactive Vehicular Applications, AutomotiveUI 2014. Adjunct Proceedings : Seattle, Washington, USA, September 17 - September 19, 2014
New York: ACM, 2014
ISBN: 978-1-4503-0725-3
S.171-176
International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI) <6, 2014, Seattle/Wash.>
Englisch
Konferenzbeitrag
Fraunhofer IPK ()

Abstract
Highly realistic driving environments will help to provide reliable and valid findings to ensure safety and usability of advanced in-car cockpits. Nevertheless, real car driving studies are difficult to standardize, more time consuming and expensive. Thus, one economizing suggestion is the implementation of immersive driving environments within simulator studies to provide users with a more realistic awareness of the situation. This paper discusses research investigating the influence of immersive driving environments during dual-tasks regarding eye movements. The results of the driving simulator study (N=20) suggest more visual availability for driving when high immersive driving environments were applied to the text entry task.

: http://publica.fraunhofer.de/dokumente/N-351519.html