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2005
Conference Paper
Titel
Styling and real-time simulation of human hair
Abstract
We present a method for realistic, real-time simulation of human hair, which is suitable for the use in complex virtual reality applications. The core idea is to reduce the enormous amount of hair on a human head by combining neighbored hair into wisps and use our cantilever beam algorithm to simulate them. The final rendering of these wisps is done using special hard-ware accelerated shaders, which deliver high visual accuracy. Furthermore we present our first attempt for interactive hair styling.
Author(s)