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Haptic-based serious games

: Hou, Xiyuan; Sourina, Olga; Klimenko, Stanislav


Iglesias, Andres (Ed.) ; Institute of Electrical and Electronics Engineers -IEEE-; IEEE Computer Society:
International Conference on Cyberworlds, CW 2014. Proceedings : 6-8 October 2014, Santander, Spain
Los Alamitos, Calif.: IEEE Computer Society Conference Publishing Services (CPS), 2014
ISBN: 978-1-4799-4678-5 (Print)
ISBN: 978-1-4799-4677-8
International Conference on Cyberworlds (CW) <13, 2014, Santander>
Fraunhofer IDM@NTU ()
haptic rendering; serious games; force feedback; multimodal interaction

Recently, new interactive devices such as haptic devices became available for game development. 6DOF haptic devices give the user an opportunity "to feel" the simulated virtual environment in the way similar to the real world. Haptic-based interaction can add a new dimension to "serious games" development. The user can "feel" objects surfaces and complex objects interaction forces in a 3D virtual environment. In this paper, we propose two haptic-based serious games. In the first "T Puzzle" game, the user can "feel" the weight of objects, rotate and move the 3D puzzle pieces in the virtual world. This game can be used to improve the user's spatial abilities. In the second "MolDocking" game, the player can feel interaction forces between molecular systems and learn the process of molecular docking in collaborative virtual environment.