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EmoTetris for recognition of affective states

: Oertel, K.; Schultz, R.; Blech, M.; Herbort, O.; Voskamp, J.; Urban, B.

HCI International 2005. Proceedings. CD-ROM
Mahwah/NJ.: Erlbaum, 2005
ISBN: 0-8058-5807-5
10 S.
International Conference on Human-Computer Interaction (HCI International) <11, 2005, Las Vegas/Nev.>
Fraunhofer IGD ()
emotion recognition; affect detection; user behavior; computer game

One of the recent difficulties researchers face in the area of adaptive computer systems is to get data corresponding to real affective states. In this paper we present a new approach for the induction of affective states in humancomputer interaction. For causing different emotions and obtaining emotion-related data we developed a Tetrisgame (labelled "EmoTetris") and applying it in an experiment. The data collection of two participants while playing EmoTetris took place in a laboratory environment and lasted five weeks, while physiological measurements and subjective data were gathered. Results regarding self-assessments indicate that our induction was successful and recognition rates of emotions based on physiological data are up to 70 percent.