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Comparison of a video and a virtual based environment using the temporal and spatial occlusion technique for studying anticipation in karate

 
: Bandow, N.

International journal of computer science in sport : IJCSS 13 (2014), Edition 1, S.44-56
ISSN: 1684-4769
Englisch
Zeitschriftenaufsatz
Fraunhofer IFF ()

Abstract
Perception and anticipation are important determinants in karate sports. Using temporal and spatial occlusion technique in video presentations is a common method to determine anticipatory cues but the lack of information about depth video presentations seems to affect the results. The aim of this study is compare the responses of karate athletes to occluded attacks shown on a video screen and in a virtual environment. Five expert karate athletes were filmed two synchronized high-speed cameras while responding to nine temporally and spatially occluded sequences of a competition relevant attack at first in a CAVE (Cave Automatic Virtual Environment) and then on a life-size video screen. Their responses were rated as 'correct' or 'incorrect'. The results of the Wilcoxon test show significant differences (Z = -2.325, p .05) in regard to the number'correct' responses for these scenarios. It is concluded that the higher number 'correct' responses in the virtual environment i s caused by depth information, which evokes a more realistic feeling about the environment and is therefore seen as more beneficial for research of anticipation. Also, first anticipatory cues based on the results of the virtual environment could be determined.

: http://publica.fraunhofer.de/dokumente/N-301989.html