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From movements to objects: Creating physical sculptures from Iaido sword motions

 
: Ueno, T.; Brych, A.; Israel, J.H.; Eisenack, G.; Jastram, B.

:

Association for Computing Machinery -ACM-; Association for Computing Machinery -ACM-, Special Interest Group on Computer and Human Interaction -SIGCHI-:
TEI 2014, 8th International Conference on Tangible, Embedded and Embodied Interaction. Proceedings : Munich, Germany, February 16 - 19, 2014
New York: ACM, 2014
ISBN: 978-1-4503-2635-3
S.341-342
International Conference on Tangible, Embedded and Embodied Interaction (TEI) <8, 2014, Munich>
Englisch
Konferenzbeitrag
Fraunhofer IPK ()

Abstract
This project was concerned with the development of physical sculptures from the motion of an Iaido sword. Iaido is a Japanese traditional martial art concerned with moving a sword and performing a cutting motion at the same time. It is practiced to prepare the swordsman for a surprise attack. All phases of the stroke have to be absolutely flawless to keep the performer alive. From the perspective of Iaido practitioners the performance of Iaido can be regarded as the will to accomplish perfection and finality. This work is concerned with creating a physical sculpture which displays the motions of the Iaido sword during various movement cycles. In order to achieve this, the sword's movements were captured by using a motion capturing system, processed in a 3D CAD system and printed by means of a 3D printer. Video footage of the project is available at http://vimeo.com/62947874.

: http://publica.fraunhofer.de/dokumente/N-301171.html