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Realistic real-time hair simulation and rendering

 
: Jung, Y.; Rettig, A.; Klar, O.; Lehr, T.

Trucco, E.:
International Conference on Vision, Video, and Graphics 2005. Proceedings : 7-8 July 2005
Aire-la-Ville: Eurographics Association, 2005
ISBN: 3-905673-57-6
S.229-236
International Conference on Vision, Video, and Graphics (VVG) <2, 2005, Edinburgh, UK>
Englisch
Konferenzbeitrag
Fraunhofer IGD ()
Virtual reality (VR); 3D animation; shading

Abstract
We present a method for realistic rendering and simulation of human hair in real-time, which is suitable for the use in complex virtual reality applications. Neighbouring hairs are combined into wisps and animated with our cantilever beam based simulation system, which runs numerically stable and with interactive update rates. The rendering algorithm utilizes latest graphics hardware features and can even handle light coloured hair by including anisotropic reflection and internal transmission.

: http://publica.fraunhofer.de/dokumente/N-29395.html