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2004
Conference Paper
Titel
Edutainment environments. A field report on DinoHunter: Technologies, methods and evaluation results
Abstract
The global aim of DinoHunter is to develop integrated concepts for mobile edutainment applications and knowledge environments. Typical examples for this are interactive scenarios for museums, theme parks, or various kinds of exhibits and trade fairs. From the technical point of view, DinoHunter combines computer graphics technology with interactive storytelling, user interface and user interaction concepts such as Kids Innovation or momuna (mobile museum navigator).