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The final TimeWarp: Using form and content to support player experience and presence when designing location-aware mobile augmented reality games

: Blum, L.; Wetzel, R.; McCall, R.; Oppermann, L.; Broll, W.


Association for Computing Machinery -ACM-:
Proceedings of the Designing Interactive Systems Conference, DIS 2012 : Newcastle Upon Tyne, United Kingdom, June 11 - 15, 2012
New York: ACM, 2012
ISBN: 978-1-4503-1210-3
Conference on Designing Interactive Systems (DIS) <2012, Newcastle Upon Tyne>
Fraunhofer FIT ()

Designing Augmented Reality location aware games requires an understanding of how form and content issues impact on presence. A study of 60 players was conducted using questionnaires, video analysis and interviews. The results indicate that content including: moral dilemmas, strong narratives, using real locations effectively and applying simple physical behavior within virtual characters to improve embodiment have a positive impact on player experience. The results are presented in the form of guidelines.