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Generic content creation for 3D displays

: Zilly, Frederik; Marcus Müller, Marcus; Kauff, Peter


Zhu, C.:
3D-TV system with depth-image-based rendering. Architectures, techniques and challenges
New York: Springer Science+Business Media, 2013
ISBN: 978-1-4419-9963-4 (Print)
ISBN: 978-1-4419-9964-1 (Online)
Aufsatz in Buch
Fraunhofer HHI ()

Future 3D productions in the fields of digital signage, commercials, and 3D Television will cope with the problem that they have to address a wide range of different 3D displays, ranging from glasses-based standard stereo displays to auto-stereoscopic multi-view displays or even light-field displays. The challenge will be to serve all these display types with sufficient quality and appealing content. Against this background this chapter discusses flexible solutions for 3D capture, generic 3D representation formats using depth maps, robust methods for reliable depth estimation, required preprocessing of captured multi-view footage, postprocessing of estimated depth maps, and, finally, depth-image-based rendering (DIBR) for creating missing virtual views at the display side.