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Saving energy at work: The design of a pervasive game for office spaces

 
: Simon, Jonathan; Jahn, Marco; Al-Akkad, Amro

:
Postprint urn:nbn:de:0011-n-2249674 (580 KByte PDF)
MD5 Fingerprint: 3d741299b27c08e7d9fef93c0f5d4e8d
© ACM 2012 This is the author's version of the work. It is posted here by permission of ACM for your personal use. Not for redistribution.
Erstellt am: 19.1.2013


Association for Computing Machinery -ACM-:
11th International Conference on Mobile and Ubiquitous Multimedia, MUM 2012. Proceedings : December 4-6, 2012, Ulm, Germany
New York: ACM, 2012
ISBN: 978-1-4503-1815-0
Art. 9, 4 S.
International Conference on Mobile and Ubiquitous Multimedia (MUM) <11, 2012, Ulm>
Englisch
Konferenzbeitrag, Elektronische Publikation
Fraunhofer FIT ()
energy efficiency; pervasive game; designing for the workplace

Abstract
Decreasing the energy consumption is an important goal for individuals and public or industrial institutions. Pervasive games have been used to teach people to save energy in private households. We present Climate Race, a pervasive game addressing office workers. In the user-centered design process, three main requirements were identified: unobtrusiveness, cooperative gameplay and privacy. The implemented prototype monitors energy consumption and relates it to the activities of the player by measuring corresponding behavior. It provides feedback through a game application. Participants in a pilot study judged the game to be generally appropriate for the workplace, and changes in motivation were reported. Explicitly requesting feedback was preferred over immediate notifications. Sensor measurements showed that energy-saving situations occurred more often during the study.

: http://publica.fraunhofer.de/dokumente/N-224967.html