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2004
Conference Paper
Titel
GEIST. Mobile outdoor AR-Informationssystem for historical education with digital storytelling
Abstract
Geist motivates the user to go on a sightseeing tour in Heidelberg by telling him a story. Geist also introduces the user to the events that took place during the Thirty Years War. The user is encouraged to learn playfully to awake his natural drive to learn. This is a typical environment for edutainment applications. The user gets immersed into to the story, which is a thrilling challenge for the project Geist: The story will be presented with the help of Magic Equipment, based on augmented reality technology. Thats why the user is capable to experience the story with all his senses, but not beeing shut off from reality. The user's position and direction are tracked by location based services, which influence the story flow and are a basic information for the AR-visualisation. Interactive components encourage the user to influence the course of events. Because of the non-linear narration, the Geist-system can always adjust the user's needs and keep the story interesting. A Magical Book offers further historical information about the location and the people in former times. The user is enabled to answer questions, which may arise, independently. He can satisfy his upcoming thirst for knowledge right away.
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