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Efficient representation of triangle meshes for simultaneous modification and rendering

: Birthelmer, H.; Soetebier, I.; Sahm, J.


Sloot, P.M.A.:
Computational science. Vol.1 : International conference, Melbourne, Australia and St. Petersburg, Russia, June 2 - 4, 2003. Proceedings. ICCS 2003
Berlin: Springer, 2003 (Lecture Notes in Computer Science 2657)
ISBN: 3-540-40194-6
ISSN: 0302-9743
International Conference on Computational Science (ICCS) <2003, Melbourne>
Fraunhofer IGD ()
computer graphics data structure; mesh representation; representation, data structure and transform

This paper introduces an efficient representation of triangulated meshes for the simultaneous modification and rendering in real-time. The modification includes the simplification and the refinement of the triangle meshes as well as the animation of their vertices. Since the vertices and the other topology of the meshes are stored completely independent of each other, modifications can be applied very fast. Because the presented approach is not only applicable to modification, but also to rendering, the triangle meshes have not to be converted into application specific representations such as simplification or visualization.