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The need for special games for gamers with special needs

: Hofmann, A.; Hoppe, I.; Jantke, K.P.

Cordeiro, J. ; Institute for Systems and Technologies of Information, Control and Communication -INSTICC-, Setubal:
CSEDU 2010, 2nd International Conference on Computer Supported Education. Proceedings. Vol.2 : Valencia, Spain, April 7-10, 2010
Setúbal: INSTICC, 2010
ISBN: 978-989-674023-8
International Conference on Computer Supported Education (CSEDU) <2, 2010, Valencia>
Fraunhofer IDMT ()

People with intellectual disabilities are a part of our society, but unfortunately, they are often excluded. Their assistance includes everything they need in their lives. The work in the various workshops for people with disabilities often gives them the feeling that they are needed, but few can find access to an independent life by further developing and training of themselves. The pleasure of (digital) game playing and learning with a game is not yet considered a standard constituent of leisure time activities in sheltered workshops for people with an intellectual disability. Qualitative studies with off-the-shelf digital games have demonstrated enormous potentials of game playing for the assistance of people with an intellectual disability. However, conventional off-the-shelf digital games have severe limitations. The authors' qualitative studies lead (i) to a requirement specification and (ii) to the design and implementation of a completely new digital game meetin g essential needs of people with an intellectual disability. The present publication surveys the results of the qualitative observations and leads to the recently completed game design.