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2002
Conference Paper
Titel
Hardware-based voxelization for 3D spatial analysis
Abstract
The paper presents and evaluates a fast graphics hardware-based voxelization method for spatial analysis, which generates object-coded volume data utilizing the Performer scene-graph. Two colour-coding algorithms are introduced. The first one resolves one object per voxel for a large number of objects. The second algorithm extends the first to identify multiple objects in one voxel, by using blending and the stencil buffer. This enables us to simulate the "object to voxel" behavior of software-based polygon voxelization techniques. The voxelization process utilizes the application window without interfering with the visual part of the application. The results show that the voxelization time is only dependent on the z resolution-the number of slices to be rendered. The comparison of the hardware- and the software- based voxelization method demonstrates that, especially for small resolutions of z, the hardware-based method is much faster.
Language
English
Tags
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graphic hardware
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hardware-based voxelization method
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3D spatial analysis
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object coded volume data
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Performer scene graph
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colour coding algorithm
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multiple object identification
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stencil buffer
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software-based polygon voxelization
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voxelization process
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application window
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voxelization time
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resolution
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slice rendering
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real-time animation