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2003
Conference Paper
Titel
A client-server-architecture for the cooperative visualization of large, interactive and dynamic 3D scenes
Abstract
The visualization of large, dynamic and interactive 3D scenes has been a very important research field since the early days of computer science. With the increasing significance of the internet and keywords like mobility and ubiquitous computing raise the new challange to transmit and visualize large, dynamic and interactive 3D scenes even on mobile devices. Since mobile devices compared to workstations or personal computers typically lack of computing power, memory and graphical output quality the 3D scenes have to be adapted to the devices' capabilities automatically. Other problems occure because of low transmission rates and the synchronisation between several devices. In this paper a client-server-architecture for the cooperative visualization of large, interactive and dynamic 3D scenes is introduced. Cooperative visualization means, that several users can connect their devices via network to a server in order to navigate and interact together within the same 3D scene.
Author(s)