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  4. Continuous 6DOF Gesture Recognition: A Fuzzy logic Approach
 
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1999
Conference Paper
Title

Continuous 6DOF Gesture Recognition: A Fuzzy logic Approach

Abstract
The method described in this paper recognizes previously learned getures which the system was taught by performing them. Any kind of 6DOF input device (e.g. data glove, visual systems, space mouse etc.) can be used to gather the motion data that carries out the gesture. The reliability of the recognition process can be improved by repeating the same gestures several times and correcting wrong recognition results. This extends the system's knowledge. Once learned, the system translates the recognized gestures into (for a computer) identifiable objects (numbers, strings, events etc.) tht can be further processed. The systems advantages are its usability (e.g. with 2D or 3D input devices or in combination with finger status information, etc.), the minimum of information needed to recognize a gesture, and, consequently, the high speed of its scanning and comparison process.
Author(s)
Bimber, O.
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Mainwork
WSCG '99. 7. International Conference in Central Europe on Computer Graphics, Visualization and Digital Interactive Media. Conference Proceedings. Vol.1  
Conference
International Conference in Central Europe on Computer Graphics, Visualization and Digital Interactive Media (WSCG)  
Language
English
Fraunhofer-Institut für Graphische Datenverarbeitung IGD  
Keyword(s)
  • continous gesture recognition

  • fuzzy logic

  • knowledge based

  • motion

  • training

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