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Combining ergonomic and field-of-view analysis using virtual humans

: Stork, A.; Rix, J.

Society of Manufacturing Engineers -SME-, Dearborn/Mich.:
Computer Technology Solutions for the Manufacturing Enterprise. CD-ROM
Detroit, 1999
10 pp.
Computer Technology Solutions Conference (CTS) <1999, Detroit/Mich.>
Conference Paper
Fraunhofer IGD ()
Ergonomic Analysis; Field-of-view simulation; virtual environment; Virtual Humans

Today, virtual humans are used in the automotive industry especially for ergonomic analysis of a virtual car interior. However, interior design and ergomonics is only one aspect in the development process of a new car. Styling, active and passive security as well as aerodynamics also bias decisions in the development process of a new car. The visibility of the surroundings from inside a car is a major security topic. This paper shows - based on a joint project with BMW - how virtual humans can be used for combined reachability and visibility analysis and how these two topics interrelate.